Project update 6 of 33
Over the last few days, I have been updating Hexoshi’s rooms to use some new edge tiles I made a few days ago. This improves something about the tiles that was minor, but really bothered me: the walls an ceilings looked unnaturally straight. Now, they look more jagged, as they ought to:
Another graphical improvement that has been made, which cannot be shown in a simple screenshot, is to make the enemies fade out rather than just immediately disappear. This seems to work well despite its simplicity.