Hexoshi Milestone 1

A libre free-roaming game inspired by Metroid.

Dec 30, 2016

Project update 10 of 33

The Finish Line

As the year 2016 comes to a close, so does this campaign. I am glad that it has been a success and look forward to completing Milestone 1 in 2017. But it’s not over yet!

Since the last update, I have done some extra (unpaid) work on Hexoshi in my spare time. It’s not much, but it includes two new rooms (one of which is currently inaccessible), some code tweaks, and adding accents to more of the special characters in the font. One particular code tweak involved making it so that Anneroy can stand on slopes without sliding down them, which allows slopes to be used more liberally without causing problems for the player.

I am considering also making a video showing how one of Hexoshi’s rooms is made, for anyone who either is curious or wants to build their own Hexoshi world. Please let me know if you would be interested in this. Making a room for Hexoshi is somewhat complicated due to the nature of the game and the tool being used (Tiled), but not difficult once you understand how it works.

The next update will probably be an announcement of the first vote, which as I said will be on what Milestone 1 goals we should work on first. Stay tuned for that!


Sign up to receive future updates for Hexoshi Milestone 1.

Subscribe to the Crowd Supply newsletter, highlighting the latest creators and projects